![]() This is the cause for most of the 'floatyness' people complain about. Tuning is a *must* because suspension is usually at its softest, tire pressure tends to be too high and ride-height is typically at max height. Cars bought off the carlot are not set up for racing by default. With all the driving aids off, some of the hypercars can actually be scary - whereas the same cars in GT can seem on-rails and noob-friendly. The fast cars are anything but floaty, but have a steeper learning curve than GT's cars. All this is actually pretty realistic, but makes the game a bit more difficult for beginners than GT Meaning: hitting curbs can unsettle your car, getting airborne will often make you lose control and using the AI as steering-aids in corners will result in a severe crash. ![]() ![]() The game is not as "accessible" or forgiving as GT5. However, I can understand how people coming from GT5 get a bit of an initial shock when booting up S2U: Most of the complainers (with the exception of one or two) have been converted to believers after the last patch (1.02). I have no experience with GTR2, but maybe I can give you some insights until someone else can fill us in on the GTR comparison.
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